Create enemies that are visible through walls, create ghosts or highlight interactable items!
This is an adaption of the standard Unity shader that can be seen through other objects like it’s on the radar or x-ray. Contains the standard and specular shader set up.
Also contains a “Ghost” shader using the same techniques to create a ghost or spirit like character.
If you don’t want the silhouette to be drawn through specific objects, you can now use the “exclude radar standard shaders” on those objects!
The shader can be animate through provided script.
Check out the documentation